11/28/2023 0 Comments Opengl 4.4 shadersZ is towards your back (yes, behind, not in front of you)īut here is a better way to visualize this : use the Right Hand Rule.You can think about these three coordinates in the following way : When talking about “points” in 3D graphics, we usually use the word “vertex” ( “vertices” on the plural ). Screen CoordinatesĪ triangle is defined by three points. ![]() ![]() ![]() If you really want to know more about VAOs, there are a few other tutorials out there, but this is not very important. GLuint VertexArrayID glGenVertexArrays ( 1, & VertexArrayID ) glBindVertexArray ( VertexArrayID ) ĭo this once your window is created (= after the OpenGL Context creation) and before any other OpenGL call.
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